Death By Fire | Devlog #5
Yay! I finished my dragon boss...For the most part anyways, I have to add to one of the animations, but other then that, I'm done.
Here's the big attack, and a demonstration of the collision.
This is a big milestone for the game, this is the halfway point. I have finished the core game play. So, what's next. I'm glad you asked.
Next I'm going to work on the menu, the pause system, the save feature, the shop, sound effects, music, and some other stuff. I got a full list of things to do.
(For those that are wondering. Why I am doing the menu first, that is because most of the other stuff tie-in with it in some way, take the pause button for example: I'm going to have a go-to menu button in it, I can't go to the menu, if there is no menu)
But before I start on those things, I'm going to do a few art things, like making it easier to tell the ground from the background, and as mention above I have to add to my dragon sprite sheet. Oh, and I can't forget the media stuff (thumbnails, screenshots, trailers, etc).
Also, I will be uploading the, update? Not exactly sure what to call the upload of new features in a still-in-the-making game...Ehh, i'll just call it update. Anyways, I'll be loading the update soon, once I fix the dragon art problem, which should be in a couple days if not sooner.
Check back next week for the next devlog. Good bye.
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Knightster
Fight hoards of enemies and bosses as a heroically daring knight!
Status | Released |
Author | Pocket Fun |
Genre | Action, Fighting, Survival |
Tags | 2D, Arcade, Beat 'em up, Boss battle, Fantasy, mobile, Monsters, Singleplayer |
More posts
- Knightster Update - Ver1.0.2Feb 09, 2019
- Knightster Update - Ver1.0.1Dec 19, 2018
- Windows 10 version available!Dec 15, 2018
- Release dayNov 25, 2018
- Sound OffNov 04, 2018
- The Un-Silent World | Devlog #9Oct 21, 2018
- Open Shop | Devlog #8Oct 14, 2018
- Screen Of Death | Devlog #7Oct 07, 2018
- I Give Ye Thy Name | Devlog #6Sep 30, 2018
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