Screen Of Death | Devlog #7
Knightster » Devlog
I added the pause screen, and game over screen, as well as fully instated the save feature.
The pause screen.
And the game over screen
The pause system caused me some annoyance. I couldn't figure out how to pause all the animations.
I fixed this by putting all the objects that have an animation in a table (or array), and then when I need to pause it, I first go through the table, testing to see which animations are playing, and then pause the ones that are. To resume, I do the same thing, except resume instead of pause. I then empty the table every time a wave ends, removing any unnecessary data to free up memory. Which so far, seems to be working.
Thanks for reading!
Get Knightster
Download NowName your own price
Knightster
Fight hoards of enemies and bosses as a heroically daring knight!
Status | Released |
Author | Pocket Fun |
Genre | Action, Fighting, Survival |
Tags | 2D, Arcade, Beat 'em up, Boss battle, Fantasy, mobile, Monsters, Singleplayer |
More posts
- Knightster Update - Ver1.0.2Feb 09, 2019
- Knightster Update - Ver1.0.1Dec 19, 2018
- Windows 10 version available!Dec 15, 2018
- Release dayNov 25, 2018
- Sound OffNov 04, 2018
- The Un-Silent World | Devlog #9Oct 21, 2018
- Open Shop | Devlog #8Oct 14, 2018
- I Give Ye Thy Name | Devlog #6Sep 30, 2018
- Death By Fire | Devlog #5Sep 23, 2018
Leave a comment
Log in with itch.io to leave a comment.