Knightster
Devlog
- November 25, 2018 by Pocket Fun#google play, #corona sdk, #2d, #fantsyAfter four or so months of work, I'm done. I still plan on adding new features later on, so done for now. Anyways, I just released it to google play. So I'll add the link to the itch.io page. I have... Continue reading
- November 04, 2018 by Pocket Fun#Android, #2d, #Corona Sdk, #dragon, #pocket funI have added a settings menu, which is located in the menu screen. So far it only has two mute buttons, one for the music, and the other for the sound effects. The sounds effects and music are now lou... Continue reading
- October 21, 2018 by Pocket Fun#Sound, #music, #knight, #Corona Sdk, #mobile, #platform, #2d, #Android, #devlog, #knightsterI have been working on adding all the sound effects and music this week. While the background music was relatively easy, implementing all the sound effects was, not hard, but, tedious. I have most of... Continue reading
- October 14, 2018 by Pocket Fun#Corona Sdk, #shop, #2d, #arena platform, #Android, #platform, #mobile, #upgrade, #knight, #knightsterYou enter the shop after every boss fight. You can buy three potions in the shop: (From left to right) increase max health, heal all damage, and increase attack damage. The white object on the far l... Continue reading
- October 07, 2018 by Pocket Fun#corona sdk, #pause, #game over, #2d, #platformI added the pause screen, and game over screen, as well as fully instated the save feature. The pause screen. And the game over screen The pause system caused me some annoyance. I couldn't figure out... Continue reading
- September 30, 2018 by Pocket Fun#2d, #Corona Sdk, #platform, #nameing, #names, #devlogKnightster! ( a combination of the words knight and monster) I finally gave it a name, yay! I might change it before the release if I come up with a better one. But due to the fact that I am terrible... Continue reading
- September 23, 2018 by Pocket Fun#dragon, #corona sdk, #platform, #2d, #knight, #devlog, #pocket fun studioYay! I finished my dragon boss...For the most part anyways, I have to add to one of the animations, but other then that, I'm done. Here's the big attack, and a demonstration of the collision. This is... Continue reading
- September 16, 2018 by Pocket Fun#2d, #Corona Sdk, #platform, #arena battle, #boss fights, #mobileDesigning and animation a dragon was nowhere near as hard as I thought it would be, even if it isn't close to as good as many other games out there, but still. I've have done half of the programming,... Continue reading
- September 09, 2018 by Pocket Fun#Corona Sdk, #snakes, #slimes, #bosses, #fighting, #2d, #platform, #arenaI have finished my second boss. My slime boss. It comes with the same attack template as my previous boss, and all the bosses to come. Two small attacks, one big attack, and then dizzy. It will keep... Continue reading
- September 01, 2018 by Pocket Fun#slime, #boss, #slime boss, #Corona sdk, #arena platformThis is just going to be short. I've gotten all the art assets and animations made for the slime boss. Here's the slime image. I've also finished the first attack, visually, I haven't added any coll... Continue reading
- August 26, 2018 by Pocket Fun#mobile, #side-scroller, #arena battle, #knights, #monsters, #boss fightsSo as the title says this is my first devlog. But before I go into what i'm currently working on, i'm going to give some background information. I'm a one-man developer, I am using corona sdk, my ta... Continue reading