A Dragon Born | Devlog #4


Designing and animation a dragon was nowhere near as hard as I thought it would be, even if it isn't close to as good as many other games out there, but still. 


I've have done half of the programming, as well as most of of the art, for the dragon. Both small attacks are done (minus the the collisions, as mentioned before, I do those last), and some of the framework for the rest of the stuff needed for coding a boss.

Here are the two attacks I have done so far.

The fireball attack.


 And the fire pillar attack.


As well as all this dragon stuff, I've also done some bug squashing. I noticed that the wizard was especially glitchy, as while as some other problems, which I have hopefully fixed.    

New Devlog will be posted next weekend.

Thanks for reading!

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Sep 08, 2018

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