A Dragon Born | Devlog #4
Designing and animation a dragon was nowhere near as hard as I thought it would be, even if it isn't close to as good as many other games out there, but still.
I've have done half of the programming, as well as most of of the art, for the dragon. Both small attacks are done (minus the the collisions, as mentioned before, I do those last), and some of the framework for the rest of the stuff needed for coding a boss.
Here are the two attacks I have done so far.
The fireball attack.
And the fire pillar attack.
As well as all this dragon stuff, I've also done some bug squashing. I noticed that the wizard was especially glitchy, as while as some other problems, which I have hopefully fixed.
New Devlog will be posted next weekend.
Thanks for reading!
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Knightster
Fight hoards of enemies and bosses as a heroically daring knight!
Status | Released |
Author | Pocket Fun |
Genre | Action, Fighting, Survival |
Tags | 2D, Arcade, Beat 'em up, Boss battle, Fantasy, mobile, Monsters, Singleplayer |
More posts
- Knightster Update - Ver1.0.2Feb 09, 2019
- Knightster Update - Ver1.0.1Dec 19, 2018
- Windows 10 version available!Dec 15, 2018
- Release dayNov 25, 2018
- Sound OffNov 04, 2018
- The Un-Silent World | Devlog #9Oct 21, 2018
- Open Shop | Devlog #8Oct 14, 2018
- Screen Of Death | Devlog #7Oct 07, 2018
- I Give Ye Thy Name | Devlog #6Sep 30, 2018
- Death By Fire | Devlog #5Sep 23, 2018
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